Coming Next…

Coming next in Arduinoos:

PlainGLCD is a fully featured library for driving Graphic Liquid Cristal Displays (GLCD). This library includes the following functions:
– ClearScreen(color)
– DrawAnyLine(x0, y0, x1, y1, color)
– DrawCharacter(ASCIICode, x, y, characterHandle, color)
– DrawCharacters(vText, x, y, characterHandle, color)
– DrawCircle(x0, y0, radius, color)
– DrawCircle(x, y, radius, color, fill)
– DrawOrthoLine(x0, y0, x1, y1, color)
– DrawOrthoLine(x0, y0, x1, y1, color, dotSpacing)
– DrawPixel(x, y, color)
– DrawRectangle(x0, y0, x1, y1, color)
– DrawRectangle(x0, y0, x1, y1, color, fill)
– DrawSymbol(symbolCode, x, y, symbolHandle, color)
– DrawSymbols(vSymbols, x, y, symbolHandle, color)

Is PlainGLCD the ultimate GLCD driver? Is it the nth clone of already publish material? None of these. The aim of PlainLCD is to offer a set of usefull functions, rugged and easy to use, fast enough for signal display. Above all, PlainLCD is a very compact code, which feature a single header file and a single code file which are complemented with font files (including small fonts which are very convienient for scales). Text and characters can be anchored on various points: left, middle, right, up, middle and down allowing all sorts of alignments.

PlainGLCD will come up with a variety of example sketches such as the one which produces the plots from the video

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