## FAQ of the day

If your question lies in the following list, well, you must have a look at this** amazing FAQ **

How can a 3D surface be reconstructed from a collection of points?

How can I aim a camera in a specific direction?

How can I compute the volume of a polyhedron?

How can I decompose a polyhedron into convex pieces?

How can I find the minimum area rectangle enclosing a set of points?

How can I find the smallest sphere enclosing a set of points in 3D?

How can I perform volume rendering?

How can I transform normals?

How can I triangulate a simple polygon?

How can the centroid of a polygon be computed?

How can the circumsphere of a tetrahedron be computed?

How can the distance between two lines in space be computed?

How can the smallest circle enclosing a set of points be found?

How do I clip a polygon against a rectangle?

How do I clip a polygon against another polygon?

How do I convert between color models (RGB, HLS, CMYK, CIE etc)?

How do I detect a ‘corner’ in a collection of points?

How do I determine if two triangles in 3D intersect?

How do I determine the intersection between a ray and a sphere?

How do I determine the intersection between a ray and a triangle?

How do I display a 24 bit image in 8 bits?

How do I do a hidden surface test (backface culling) with 2D points?

How do I do a hidden surface test (backface culling) with 3D points?

How do I enlarge/sharpen/fuzz a bitmap?

How do I evenly distribute N points on (tesselate) a sphere?

How do I fill the area of an arbitrary shape?

How do I find a single point inside a simple polygon?

How do I find a t value at a specific point on a Bezier?

How do I find if a point lies within a polygon?

How do I find intersections of 2 2D line segments?

How do I find the area of a polygon?

How do I find the distance from a point to a line?

How do I find the ‘edges’ in a bitmap?

How do I find the intersection of a line and a plane?

How do I find the intersection of a ray and a Bezier surface?

How do I find the intersection of two convex polygons?

How do I find the orientation of a simple polygon?

How do I fit a Bezier curve to a circle?

How do I generate a Bezier curve that is parallel to another Bezier?

How do I generate a circle through three points?

How do I generate a random point inside a triangle?

How do I generate random points on the surface of a sphere?

How do I generate realistic sythetic textures?

How do I map a texture on to a shape?

How do I optimize/simplify a 3D polygon mesh?

How do I perform basic viewing in 3D?

How do I quickly draw a filled triangle?

How do I ray trace caustics?

How do I rotate a 2D point?

How do I rotate a 3D point?

How do I rotate a bitmap?

How do I split a Bezier at a specific value for t?

How is “GIF” pronounced?

What are barycentric coordinates?

What are coordinates for the vertices of an icosohedron?

What are Plucker coordinates?

What is ARCBALL and where is the source?

What is morphing/how is it done?

What is the marching cubes algorithm?

What is the status of the patent on the “marching cubes” algorithm?

What’s the big deal with quaternions?

Where can I find algorithms for 3D collision detection?

Where can I find graph layout algorithms?

Where can I get source for Voronoi/Delaunay triangulation?

Where can I get the spline description of the famous teapot etc.?

Where do I get source for convex hull?

Where do I get source for halfspace intersection?

Where do I get source to display (raster font format)?

HTH